| CORRUPTION! Goals of the GAME |
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This game is designed to be both fun and educational. While playing the game, players will learn about various kinds of corrupt acts. They also realize how such corruption has a negative impact upon their community. Players are not individual citizens. There are only two teams; each team may consist of one or more players. The team represents the municipal council (MUNICIPAL COUNCIL) for its village. There are many decisions to be made while playing: these decisions are collective decisions agreed upon by the team; they must not be taken on individual basis. Teams compete to see which can build its village first. However, speed in building the village is not the only factor that will help a team win. While building the villages, the teams will face various obstacles: local natural disasters, national natural disasters and corruption. The more these obstacles are encountered, the harder it is to build the village. While municipal councils cannot always prevent national and local natural disasters, they can control their level of corruption. If they build their village in a transparent and accountable way, they - and all the members of their village community - win!
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Who can play?
This game is for ages 12 years and above.
How many can play?
The game is played exclusively between two teams. Each team may consist of one or more players.
What is the goal of the game?
The goal of the game is to finish building your village before the other team, and to have no corruption tokens. While building your village you may encounter hardships such as local natural disasters, national natural disasters and corruption.
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| I. To Begin the Game (Start): |
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To start playing, place all the fish in the river.
Each team starts the game with six fish and either the red or blue municipal council (MUNICIPAL COUNCIL) building - the one that matches the team's flag and this must be placed on the game board.
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Place your flags on Start and roll your dice.
If you fall on Start during the game, then your team misses its turn and the other team takes its turn immediately.
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| II. Categories: |
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On the board, you will find six categories; each one is represented by a different color:
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To build your village, you collect fish from the river and you use them to buy property. You can only collect fish when you land on one of the six colored categories. You do not collect any fish anywhere else on the board. The value of the dice determines the number of fish you can collect from the river.
For example, if you roll a 4 on the dice and you land on one of the six colored categories, you collect 4 fish.
If you do not collect your fish straight after rolling the dice, you cannot collect them later.
If you land on one of the colored categories, you have a chance to buy one property. The property you choose to buy must match the category of the color you landed on. The needed fish to buy the property are paid to the river.
For example: If you land on a public category (Red), you can only choose between the Harbor, House or Hospital. In case you chose to buy the Hospital, then you pay 4 fish to the river. If you land on a public category (Red), you are not allowed to buy a school that belongs to an educational category (Orange).
Once you complete buying all of the properties of one category, you draw a card from the donation pack as a reward.
If you land on a colored category that you have already completed, you must pay one fish as tax to the central bank for each property in this category.
For example: if you land on the educational category (Orange) where you have built both the school and the library, you must pay a tax of two fish to the central bank.
The fish paid as tax must be placed on the central bank square on the game board.
If you have no fish in your possession to pay your taxes, you must sell one of your properties. If you choose to sell your property, it must be for one fish less than its original value.
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| III. Chance |
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On the chance square you will find six categories: each one has a different number of dots, corresponding to those dots found on the dice.
If you roll the dice and land on the Chance square, you must move your flag to the colored category that matches the value of your dice and that is the one indicated on your Chance square.
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Once on the colored category, you are allowed to buy ant property that matches the category of the color you landed on. The needed fish to buy the property are paid to the river.
For example: If you roll the dice and get 4, you will see that the value of your dice matches the orange category (Educational: Library, School), so you move your flag to the first orange category on the board. In this case you can either buy the library or the school and you pay the cost of the property to the river. In case you decide to buy the school, then you pay 4 fish (cost of the school) to the river.
In addition to moving to the specified category as mentioned above, you are also allowed to pick fish from the river. The value of the dice determines the number of fish you can collect from the river.
If the Chance takes you to a colored category that you have already completed, you pick up your fish from the river and you do not pay any taxes to the central bank.
If by landing on the Chance, you were able to complete buying all of the properties of a certain colored category; you are not allowed to pick a donation card as is the case when you normally complete a category.
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| IV. Joker: |
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If you land on the Joker, you are allowed to build only one property on the category of your choice, but you are not allowed to collect fish from the river. Do not collect the number of fish that matches the number you rolled on your dice. You must pay fish to the river for the property you choose to build.
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| V. Insurance against National and Local Natural Disasters: |
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Each village has its own insurance against National and Local Natural Disasters. If you land on your insurance (the one that matches the color of your flag), you can place as many fish as you want on that insurance square.
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The fish you place there can only be used to pay for losses resulting from the national or the local natural disaster.
You do not have to place any fish on the insurance square if you do not want to. But if you choose not to pay, you will not be prepared for the national or the local natural disaster.
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| VI. National Natural Disaster: |
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As in real life, the two villages have properties of common interest such as the bridge, the prison, the river, the garbage dump, the central bank and the telephone network. All these properties must be kept in good condition and insured against national natural disaster in order to make sure these properties can be used by both villages. So both villages are responsible for their maintenance.
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When a team lands on the National Natural Disaster square, both teams must cooperate with each other to pay for the losses.
In this case, you must draw a card from the National Natural Disaster deck and follow its instructions.
For example, if the card states that, "The earthquake destroyed your bridge and you must rebuild it, the cost of rebuilding your bridge is 2 fish," then each team must pay fish to the river to cover the losses according to the conditions stated below:
- If you have fish on the Insurance against National and Local Natural Disasters square, you benefit from the insurance and you pay only one fish to the river.
- If you have no fish on your Insurance against National and Local Natural Disasters to pay, then you have to pay two fish to the river from your possession.
- If you have no fish to pay, either in your Insurance against National and Local Natural Disasters or in your possession you must sell one of your properties (for one fish less than you paid for it) and pay the two fish to the river.
- If you have no property to sell, you must borrow fish from the river in order to pay the two fish and pay it back as soon as you collect some fish.
Once you follow the instructions on the National Natural Disaster card, you must place the card back at the bottom of the National Natural Disaster pack.
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| VII. Local Natural Disaster: |
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If you land on Local Natural Disaster, you must draw a card from the deck of Local Natural Disaster cards and follow the instructions stated on the card.
In case of a local natural disaster, only the team that landed on that square, must follow the instructions.
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(The local natural disaster affects only one of the two villages, not both villages, as is the case with the National Natural Disaster.)
For example, if the card states that, "Lightning hit your power station and destroyed it," then your team must address this local natural disaster according to the conditions stated below:
- If you do not own the property, which was listed on the Local Natural Disaster card, then you are not affected, and the other team takes its turn.
- If you own the property and you have enough fish in your Natural and Local Disasters Insurance, then you benefit from your insurance and you take fish from your National and Local Natural Disasters Insurance square to equal half the cost of the property and pay the fish to the river. For example: if your power station is affected by the local natural disaster and the price of your power station is 6 fish, then you benefit from your insurance and you pay only half the price to the river and that is 3 fish.
- If you own the property and you do not have enough fish on your insurance square, then you lose that property. In this case you are neither allowed to use the fish in your possession nor to borrow from the river in order to keep your property. You must remove it from the board and work to buy it again.
Once you follow the instructions on the Local Natural Disaster card, you must place the card back at the bottom of the Local Natural Disaster pack.
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| VIII. Donation: |
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If you land on Donation, you must draw a card from the Donation pack. The donation grants the team a 50% discount on the price of a given property.
For example: an industrial donation gives you the chance to buy a factory for half price (2 fish instead of 4 fish). You are not allowed to use a donation for one colored category in a different colored category.
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For example: An industrial donation enables you buy a factory or a power station for half price. You cannot use it to buy a school or a hotel, which belong to different colored categories.
You are not allowed to exchange your donation for fish. You are not allowed to sell your donation. Once you follow the instruction on the Donation card; you must place the card back at the bottom of the Donation deck of cards.
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| IX. Corruption: |
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Corruption has a bad effect on the development of your village. The more corrupt you are, the harder it will be for your team to win. Each time you land on Corruption, you must draw a card from the corruption deck and follow the instruction.
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For example, if the card states that, "You are not using a water meter and you have not paid your bills," then you must pay the penalties listed on that card: missing one turn and paying two fish to the river. If you miss one turn, it means that the other team gets to roll the dice one extra time before your team gets to play again. All fish paid for corruption charges are paid to the river. If you have no fish to pay your fine, you must sell one of your properties (for one fish less than you paid for it). If you have no property to sell, then you must borrow from the river and pay it back as soon as you collect enough fish. Once you follow the instruction on the Corruption card, you must place the card back at the bottom of the Corruption deck of cards.
You must also take a corruption token. The team as a record holds all corruption tokens. The number of tokens you have collected for being corrupt is the record that will be used to assess your "transparency & accountability" once you land on the Inspector.
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| X. Inspector: |
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If you land on the Inspector, your village's transparency & accountability record must be investigated. The number of corruption tokens will be counted and the village will be judged according to the following table:
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Transparency and Accountability Record
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| Number of Corruption Tokens |
Punishment |
| ZERO |
You do not get a reward for being transparent, since being transparent and uncorrupt is everyone's duty: Citizens and officials alike. |
| 1-2 |
You must pay one fish to the river to repay the community for your crime. If you pay two fish, you will get a second chance, your record will be wiped clean and you can get rid of your corruption tokens. |
| 3-4 |
You must pay two fish to the river to repay the community for your crime. If you pay four fish, you will get a second chance, your record will be wiped clean and you can get rid of your corruption tokens. |
| 5-6 |
You must pay two fish to the river and you must give one of your donations to the other team's village. If you do not have any donations, you must pay four fish to the river. If you pay four fish to the river and stay in prison for one round, your record will be wiped clean and you can get rid of your corruption tokens. |
| 7-8 |
You must pay one fish to the river and you must go to prison for one round (that is until the other team passes the Start square). If you stay in prison for two whole rounds your record will be wiped clean and you can get rid of your corruption tokens. |
| 9 and above |
You must pay three fish to the river and you must go to prison for two whole rounds, your record will be wiped clean and you can get rid of your corruption tokens. |
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| XI. Question and Answer Q&A |
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If you land on the Question and Answer (Q&A) square, the other team picks up a card from the Q&A deck and asks you the question written on this card. You are provided with a set of answers for each question. You have to choose only one of them. The correct answer is indicated in Red.
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Your reward for answering correctly is:
- either to collect one fish from the river
- or to roll the dice once again
For example: When the other team picks up a card from the Q&A deck of cards with the following question:
I become a citizen from:
a- the age of 12
b- the age of 18
c- Birth
d- the age of 30
and in case you answer with (a, b or d) then you don't lose anything and the other team takes its turn. In case you answer with "c" then you have the option of either collecting one fish from the river or rolling the dice again.
In case you don't understand one of the answers, please do ask your parents, teachers, or any other adult who can explain it to you.
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| XII. Central Bank: |
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Every time you pass by the Central Bank, you must pay a tax of 1 fish to the central bank. Place the fish on the square of the central bank on the board. If you have no fish to pay your tax, you must sell one of your properties. If you have no properties to sell, you must borrow fish from the river and pay it back as soon as you collect a fish.
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If you land on the Central Bank square, you win half the fish placed on the Central Bank square, and you give the other half of the fish collected on that square to the river. In case the total number of fish is an odd number, you must give the river the extra fish. For example: if there are 15 fish on the square, you give the river 8 fish, and you keep 7 fish.
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| XIII. Prison: |
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In case you are sent to prison, you must serve whatever sentence you are given before you can resume playing the game. Once your term in prison is finished, move your flag to Start and roll the dice to begin playing again. If you are sent to prison and the team of the other village is already there, this team (already in prison) must pay 1 fish to the
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Central Bank and move its flag to Start and begin playing again. Meanwhile, your team stays in prison and serves its sentence.
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| WHO WINS? |
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In order to win the game you must:
| 1. complete building your village |
2. have no corruption tokens |
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In case you have completed building your village but still have corruption tokens, you do not win. In this case, move your flag to the closest Inspector and act according to the Inspector's table listing the punishment for being corrupt. If you do not have enough fish to pay your punishment and wipe your record clean, you must keep playing until you can get rid of all of your corruption tokens.
If the other team completes building its village and has no corruption tokens, that team wins.
If both teams complete building their villages and still have corruption tokens, they each move to the closest Inspector and keep playing until one of the teams has gotten rid of all of its corruption tokens and wiped its record clean. The first team to wipe its record clean is the winner.
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